I have been creating real-time 3D art assets for games, VR, architectural visualisation, education and professional training applications since 2013. You can see a selection of my work below, and some of the clients and companies I've worked with. A full client and project list can be found in About Me.
A recreation of the hunting lodge in Gillingham, Dorset circa A.D. 1272 for Gillingham Museum. All building and landscape assets were made by me in MODO, some of the prop assets are from the Unity Asset Store. I also built and lit the scene in Unity. Characters by Nick Galaxy and other development by Blueflame Digital.
You can find out more about the history of the site and how the project came about on a blog entry I wrote for Blueflame Digital's blog here.
"PTI" Award winning station staff training environment for Arriva Wales
I worked with Blueflame Digital for VRSS to create a large train platform environment for Arriva Wales in Unity. The environment will be used for training platform staff in safety protocols, using a specially designed triple projector/camera system called "The Cave". I was responsible for all of the environment assets and the train assets. All assets modelled in MODO and textured using Substance Painter and Adobe Photoshop.
This project took 2nd place in the Innovation category at the National Rail awards 2017, winning "Highly Commended".
You can see a video of it in action here.
"The Tombstone" heavy machinegun
"The Tombstone", a machinegun modelled for eventual use in "Hotdogs, Horseshoes and Hand Grenades" VR game and also for use as a mod for Fallout 4.
Texture variations - Click to enlarge
High poly mesh
Late WW2 British tank.
Lo-fi Sci-fi multitool
M41A Colonial Marines Pulse Rifle
Iconic assault rifle from the film Aliens.