I am a freelance 3D artist based in Brighton, in the South-East of England. My focus is prop, vehicle and environment modelling for real-time engines, ranging from traditional games to training and simulation applications, architectural visualisation and projection, and education, utilising VR, AR and bespoke simulation equipment.

I enjoy photography in my spare time using both modern digital cameras and vintage film cameras. You can view a selection of my photos at http://stormthegates.co.uk/photography.

I also enjoy tabletop games and miniature model painting, and am a member of the 10th Essex Regiment Great War Living History Group and Regia Anglorum, which cover First World War and Early Medieval historical re-enactment respectively. I'm always looking for ways to combine historical reenactment and my love of history with my 3D art work to entertain, educate and inform.


SOFTWARE EXPERIENCE

Perforce
Hansoft
JIRA
NDO
DDO
In-house games engines & tools

MODO  
Adobe Photoshop
Unity
Substance Painter
Substance Designer              Agisoft Photoscan


CLIENTS AND PROJECTS

Client: MakeReal for EDF
Project: The V.O.I.D. (Visual Object Inspection Deck), an Oculus Rift and Touch proof of concept.
Engine: Unity 5
Position: 3D artist - December 2016 to January 2017
Responsibilities:

  • Created some accurate plumbing and heating component models and materials.
  • Optimised and updated CAD models to be game engine ready.

 

Client: Blueflame Digital and VRSS for Arriva Wales
Project: Train station platform staff and track-side safety training program
Engine: Unity 5
Position: 3D artist - March 2016 to November 2016
Responsibilities:

  • Created all non-character 3D assets including:
    • Large multiple-platform train station environment
    • Trackside environment
    • Trackside hazards
    • Various classes of train engine and carriage exterior

 

Client: Blueflame Digital and VRSS for The British Hospitality Association
Project: VR food preparation and safety training program
Engine: Unity 5
Position: 3D artist - March 2016
Responsibilities:

  • Created all non-character 3D assets including:
    • Kitchen interior environment
    • Task specific props (cleaning products etc)
    • Realistic food ingredient assets

 

Client: Blueflame Digital and VRSS for the Abu Dhabi Ambulance Service
Project: "Ambutrac" ambulance driver training simulator
Engine: Unity 5
Position: 3D artist - Jan 2016 to March 2016
Responsibilities:

  • Created all non-character 3D assets including:
    • Ambulance interior and exterior
    • City environment, real-world location specific
    • Supporting visual assets
       

Client: Seeper
Project: Untitled architectural projection project (NDA)
Engine: N/A
Position: 3D artist
Responsibilities: November 2015 to December 2015

  • Created models for use in animated architectural projection on scale model buildings.

 

Client: Gillingham Museum and Blueflame Digital
Project: “King’s Court”
Engine: Unity 5
Position: Lead artist and project manager
Responsibilities: June 2015 to October 2015

  • Co-ordinated and drove project from inception.
  • Assisted with designing flow and direction of gameplay, ensuring it would be both educational and entertaining.
  • Carried out research to ensure the entire scene was a faithful and accurate reproduction of Gillingham circa AD 1272.
  • Ensured other artists assets were historically accurate.
  • Created the major 3D assets, and chose suitable small assets from the Unity Asset Store for the proof of concept version of the scene.
  • Set up scene and lighting in Unity
  • Picked new camera and lighting FX addons from the Unity asset store to enhance the scene and improve the quality of the visuals.
  • Optimised scene and lighting to meet specs of museum PCs.
  • Ensured all assets were properly configured for PBR using Unity 5’s Standard shader.

 

Client: Blueflame Digital and VRSS for Bloodhound
Project: Bloodhound Land Speed Record Experience
Engine: Unity 5
Position: 3D artist - May 2015 to November 2015
Responsibilities:

  • Created all non-character 3D assets including:
    • The cockpit
    • Desert environment
    • Support vehicles
    • Distance markers
  • Ensured all assets were properly configured for PBR using Unity 5’s Standard shader.
  • Ensured branding guidelines were strictly adhered to.
  • Picked new camera and lighting plugins from the Unity asset store to enhance the scene and quality of the visuals.
  • Set up camera effects and particles to increase sensation of travelling at great speed.

 

Client: Blueflame Digital
Project: Prototype VR warehouse training program
Engine: Unity 5
Position: 3D artist - May 2015
Responsibilities:

  • Picked the best suited asset packs from the Unity Asset Store .
  • Used them to very quickly prototype a warehouse/factory Health and Safety training environment.

 

Client: Blueflame Digital
Project: Prototype VR airport training experience
Engine: Unity
Position: 3D artist - February 2015 to July 2015
Responsibilities:

  • Created airport terminal environment and assets.
  • Created passenger aircraft interior and assets suitable for character interaction.
  • Ensured all assets were optimised for mobile/VR

 

Client: Zoe Mode for Barclays Bank PLC.
Project: Barclays Interactive Zone - A series of Augmented Reality mini-games for use in-branch to highlight new services available to customers.
Engine: Unity
Position: 3D Artist - December 2014 to January 2015
Responsibilities:

  • Worked with existing prototypes to create 2D, 3D and particle assets for a fully featured set of fun and informative minigames.
  • Ensured branding guidelines were strictly adhered to.

 

Client: Exis
Publisher: Wargaming.net
Project: “World of Tanks” - Award winning multiplayer tank combat game.
Engine: N/A
Position: 3D artist - August 2014 to December 2014
Responsibilities:

  • Created high poly art assets for baking material ID, masks, Normal and Ambient Occlusion maps.
  • Assets required the highest level of attention to detail, realism and historical accuracy.

 

Client: Robert Bain
Publisher: Self published
Project: "Cube Rush 3D" - Fast paced puzzle game for Android.
Engine: Created in-house
Position: 3D artist - March 2014 to July 2014
Responsibilities:

  • Created stylised sci-fi art assets as required, ensuring they were optimised for use on mobile platforms.

 

Client: Zoe Mode
Publisher: Ubisoft
Project: "Risk" - Console version of the popular board game released on PS3, PS4, Xbox 360 and Xbox One.
Engine: Created in-house
Position: 3D Artist and QA Technician - December 2013 to August 2014
Responsibilities:

  • Created a range of mesh, texture and animation assets including:
    • Vehicles and buildings suitable for cutscene videos and real-time battle scenes.
    • Vehicles, buildings and weapons firing FX for the main gameplay elements to be displayed on a 3D holographic table.
  • Created assets for the main background environment visible during menu and camera transitions.
  • Wireframe renders of vehicle and building assets for use in the OSD.
  • 2D Icons for use in the main map view.
  • Provided Quality Assurance at the end of each development cycle across multiple platforms.